Publisher
Edition
At
0
Strategy game programming with DirectX 9.0 /
ISBN: 1556229224 (pbk.)
Wordware Pub.,
c2003.
QA76.76.C672 B369 2003
University of Kyrenia Grand Library[General Collection] (1) University of Kyrenia Grand Library[University Of Kyrenia] (1)
Available
0
Real-time cinematography for games /
ISBN: 1584503084
Charles River Media,
2005.
QA76.76.C672 H375 2005
NEU Grand Library[General Collection]
Available
2
Advanced 3-D game programming using DirectX 7.0 /
ISBN: 1556227213
Wordware Pub.,
2000.
QA76.76.C672 P47 2000
NEU Grand Library[General Collection] (1) University of Kyrenia Grand Library[General Collection] (1)
Available
0
Game developer's guide to Cybiko /
ISBN: 1556228546
Wordware Pub.,
2002.
QA76.76.C672 P39 2002
NEU Grand Library[General Collection] (3) University of Kyrenia Grand Library[General Collection] (1)
Available
9
Awesome game creation :
no programming required /
ISBN: 1584502231
Charles River Media,
2002.
QA76.76.C672 A422 2002
NEU Grand Library[General Collection] (2)
Available
0
Massively multiplayer game development /
ISBN: 1584502436 (alk. paper)
Charles River Media,
c2003.
QA76.76.C672 A428 2003
University of Kyrenia Grand Library[General Collection] (2)
Available
0
AI game programming wisdom /
ISBN: 1584500778
Charles River Media,
2002.
QA76.76.C672 R33 2002
NEU Grand Library[General Collection] (2)
Available
0
The complete idiot's guide to PC games /
ISBN: 1567615473
Alpha Books,
c1995.
GV1469.15 .H37 1995
NEU Grand Library[General Collection]
Available
0
Computer gamesmanship :
the complete guide to creating and structuring intelligent games programs /
ISBN: 0671495321
Simon & Schuster,
c1983.
GV1469.2 .L48 1983
NEU Grand Library[General Collection]
Available
0
The PC games bible /
ISBN: 1850583323
Sigma,
1992.
GV469.37 .M38 1992
NEU Grand Library[General Collection]
Available